Our
generation (i.e people born 1980-1984) have a truckload of shared experiences
that draw us together. We all remember shonky television shows like Mulligrubs
(with that freaky floating face thing that talked in a crazy helium voice and
terrified the children), our first memory of chart music involved either MC
Hammer, Milli Vanilli or Vanilla Ice, and our first crack at a computer
invariable involved driving that LOGO turtle around the screen on a rubbish
Apple IIE somewhere in a dingy school computer lab.
I still don’t know what
that turtle was supposed to represent. The endless, and useless, struggle that
is human life? Were you trying to draw pictures or were they covertly
explaining that the boundaries of the screen represented the world and that you,
as the turtle, were destined to float around aimlessly forever achieving
something that looked decent but ultimately marking time until you inevitably
“closed the program” and died? Whatever the meaning was they were certainly
hiding it well because I spent two years trying to work it out and never came
up with anything.
But
there’s one thing that, above all others, stands out as the cultural touchstone
of an entire generation. One thing that every child in Australia who
went near a computer was exposed to at one point or another and we all have
fond memories of. Ladies and gentlemen, I give you…
What a
game. Almost certainly the only way to get geography over to “the kids”. Even
the ones who’d realise two years later that computers were only useful to
decide which person should be belted, and a few years later that you could view
naked people on them were into Carmen at the time. You’d never get away with
this sort of thing at the time, but in the mid 80’s it had all the kiddies
discussing whether or not a red and white flag meant Canada
or Poland.
Now it’s all sexual favours in the yard and heroin injection in the school
longjump pit. I merged cultural highlights and played Carmen on an Apple IIE in
the Hawthorn Library circa 1988/89 (whenever I was in Grades 1 and 2).
I spent
a ridiculous amount of time in that place because I had nowhere else to go
after school so I just showed up there and dominated all the games on that
computer. Is it sad to have so few fond memories of childhood that the day you
finally held every single world record on Summer AND Winter Olympics on a
public library’s computer is amongst the great days of your life? I think it is,
but it was a significant and dominant achievement nonetheless. When I wasn’t
tonking virtual cross-country skiing it was all Carmen. I credit the game with
the ridiculously over the top knowledge of geography that I had, with no cause
to EVER use, in school. Of course I hit year seven and most of it was
forgotten, but it was nice while it lasted. And when you’re at a trivia night
and they start asking you which national capital is the highest in the world
above sea level I’ll be the voice in your head shouting “IT’S LA PAZ, BOLIVIA
YOU FOOL!”
The point
of the game, for those of you who were living under a rock/not born/had
something better to do at the time, is that you’re a detective employed by the
creatively titled “ACME Detective Agency” who is sent around the world to track
down important historical items pinched by the evil members of the “VILE” crime
gang. The historical items were always something ridiculous like a viking
monument, or the chandelier from the Sydney Opera House but occasionally they
completely lost the plot and claim that you had to recover the Staten Island
Ferry or the ceiling of the Sistine Chapel. And how exactly were they pinched?
Did somebody stuff the ceiling down their shirt? Did nobody notice it
mysteriously disappearing? Farcical, but not so much that it destroyed the
mystique of the chase. The evil criminals that you were against were as
follows,
Carmen Sandiego
Leader of VILE and, let’s be frank, a stone cold digital fox. Carmen is the
“big boss” who you eventually have to round up after you’ve gone through the
rest of the stooges twenty times each. She used to be a spy for the Monaco
intelligence service, loves tacos, is never seen in public without her ruby
necklace (probably nicked, though they never elaborate), enjoys playing tennis
and drives a 1939 Convertable. Stylish lady. What’s never explained is what
she’s got to do with San Diego, and why given
that ACME HQ was in Los Angeles
they couldn’t just drive down the road and nick her at home. Talk about a
bureaucracy.
Merey LeRoc
Listed as a “freestyle aerobic dancer”, which I presume is a kid friendly 80’s
metaphor for chronic alcoholic and kleptomaniac. Despite the tennis racquet in
her photo her hobby is listed as mountain climbing, and she’s said to have a
love of spicy foods. She has an “absolute mania” for fancy jewellry and drives
a fancy limousine. And she’s a complete pushover. Get ready to spend most of
your time pinching her in various locations around the world. How does she keep
getting released? What’s the point of nicking Carmen if everyone else in her
gang just walks out the door ten minutes after they’re arrested? Not
surprisingly as children we never took time out of our busy schedules to ponder
these questions.
Dazzle Annie Nonker
The world’s most evil yoghurt bar owner. Enjoys tennis - which seems to be a
theme throughout the game - and also drives a limo. Has an “incredible”
appetite for seafood and is “said” to have a tattoo, which seems to indicate
she’s got it somewhere that video game audiences weren’t destined to see until
the internet became popular.
Lady Agatha Wayland
There’s no explanation of just how this Angela Lansbury-esque character got
into a violent international crime syndicate. Especially given that her
occupation is “reading upper-class English mystery stories”. Must have decided
that she needed more entertainment in her life. Also enjoys tennis (I think
they’re suggesting that anyone who wields a racquet is a criminal) and has a
diamond ring “the size of a grapefruit”. Is said to drive her Denby Roadster
through the countryside looking for Mexican restaurants. Which is going to be a
long search in England.
Take no crap from Lady Agatha.
Len Bulk
If the black eye and wad of cash doesn’t give it away he’s a crooked ex-hockey
player. I believe the story is that he threw a game for cash, got busted and
had to go on the run and became a super-criminal instead. For reasons unknown
he’s got a tattoo of a mermaid on his thumb and enjoys mountain climbing. Len
is the first person in the game to have absolutely no connection to tennis
whatsoever. He does, however, love seafood. Nicknamed Red.
Scar Graynolt
The world’s deadliest folk guitarist. Scar is into croquet, drives a limousine
with tinted windows and has a five carat pinky ring. He can eat his own wait in
tacos and has a 7 foot manservant called “The Asp”. Not that The Asp is ever
seen, heard from or mentioned again - but it’s a nice touch nonetheless. There
must be a lot of money in folk guitar.
Nick Brunch
Ex-private eye who still wears his crimefighter's ring, despite being a villain.
Rides a motorbike, goes wild for Mexican food, prefers “soiled trenchcoats” (!!!!?!?!)
and “snap-brimmed fedoras”. Has a world class porno moustache and a gun. Which
makes him instantly more scary than the tennis racquet wielding Merey LeRoc or
the old woman with her books.
Fast Eddie B
Other than being a world class Charlie Chaplin lookalike Fast Eddie is famous
for being an “impeccably dressed jet-setter” and a champion croquet player. He
always leaves a diamond stickpin at the scene of his crimes (which seems like a
very good way to get caught if you ask me) and drives a convertible. Much like
everyone else in this game he’s hot for Mexican food – but unlike everyone else
he has no interest in the fine art of tennis.
Ihor Ihorovich
My personal favourite. The original Ukranian Nightmare has a strange tattoo on
his arm, lists his occupation as “pretender to the Czarist throne” and is said
to be fascinated by large marsupials. He’s a huge croquet fan, drives a limo
and enjoys eating lobsters whilst watching cartoons. Ihor is not a man to be
taken lightly. He’s quite fearsome.
Katherine Drib
Speaking of fearsome, “Boom Boom” Drib is the scariest one of them all. A world
class motorbike racer, on her 1250cc Honcho bike, she is big on mountain
climbing and has a tattoo of an eagle on her left bicep. When not motorbike
racing or kicking your mf’ing teeth in she’s a gourmet seafood cook (which must
come in handy when catering for VILE AGM comes up) and is “fascinated” with
health and fitness. I have every reason to believe that this character was
largely based on Rita Connors of Prisoner.
The game
itself is fairly simple. You start off in the city where the item was stolen,
predictably nobody saw the roof of the chapel being lifted but everyone’s got
some sort of shonky “hint” to follow,
Aha! Black
hair! I’m one step closer. Buggered if I know where to go to make perfume
though, time to visit another top Cairo
destination,
Eventually
you’ll get enough evidence to put into the “crime computer” and get a warrant
to arrest your suspect. You then track them to a city where they try to scare
you off by dropping an anvil before getting nicked.
Never
fear. In three or four cases Nick Brunch will be wandering the streets pinching
stuff again. How do they keep getting out? It’s a mystery to me.
Do this
about 3000 times and you’ll end up going against Carmen herself. Take the
mother down and you’ve rolled the game. The catch was that after every case
you’d get asked a general knowledge geography question that you’d have to
answer by looking up information in the world atlas and encyclopedia that came
with the game. If your school had just knocked off a few copies and handed them
out to the classes it necessitated a lightning bolt to the library to get the
book and find the right clue. Then some other kid was trying to study something
in it and it often turned ugly. Then you’d be asked to leave the library
because of the all the yelling and would return to the class empty handed and
be forced to have a wild stab at the answer. So if you didn’t know off-hand
that Antwerp
had hosted the 1920 Summer Olympics you were finished. Cue instant shame.
The game
has been spun off into three hundred different versions over the years, all
with new characters and scenarios. Where in Europe is Carmen Sandiego, Where in
Space, the USA, time, the
Universe, America’s
Past etc.. etc.. How did she get time to do so much crime? How come she could
still travel to the planet Neptune even after
you’d arrested her? The good people at Broaderbund Software never told us. Perhaps
they were a front for VILE all along? I guess we’ll never know now.